允许配置其他微型直升机选项,包括向微型直升机添加存储容器。
如果你喜欢的插件,不要忘记捐赠进一步的发展,并保持它的自由。在这里捐赠
关于高警告扬程分数值:当玩家撞毁微型直升机时,设置高升力分数会增加飞人踢的风险。从直升机下马时暂停flyhack的秒数。:应该解决这个问题。
默认配置模拟默认Rust值。
{
"Fuel per Second": 0.5,
"Lift Fraction": 0.25,
"Pitch Torque Scale": 400.0,
"Yaw Torque Scale": 400.0,
"Roll Torque Scale": 200.0,
"Storage Containers": 0,
"Large Storage Containers": 0,
"Restore Defaults": true,
"Reload Storage": false,
"Drop Storage Loot On Death": true,
"Large Storage Lockable": true,
"Large Storage Size (Max 48)": 48,
"Seconds to pause flyhack when dismount from heli.": 1,
"Add auto turret to heli": false,
"Auto turret targets players": true,
"Auto turret targets NPCs": true,
"Auto turret targets animals": true,
"Mini Turret Range (Default 30)": 30.0,
"Light: Add Searchlight to heli": true,
"Light: Add Nightitme Tail Light": false
}
void OnMinicopterFuelPerSecChange(Plugin plugin, Minicopter copter, float[] fuelPerSec)
{
// Note: Ideally you want to make this adjustment conditional according to which minicopter it is or who is mounted to it.
fuelPerSec[0] /= 2;
}
void OnMinicopterLiftFractionChange(Plugin plugin, Minicopter copter, float[] liftFraction)
{
// Note: Ideally you want to make this adjustment conditional according to which minicopter it is or who is mounted to it.
liftFraction[0] *= 2;
}
如果你喜欢的插件,不要忘记捐赠进一步的发展,并保持它的自由。在这里捐赠
- 增加扬程分数提高起飞速度。
- 增加俯仰/横滚/偏航力矩刻度为了使微型直升机对控制的响应更快。
- 设置每秒燃油数设置为0将使微型直升机不使用燃料,但仍需要1燃油放入燃料库中,以便运行微型直升机。这是客户端的要求。
关于高警告扬程分数值:当玩家撞毁微型直升机时,设置高升力分数会增加飞人踢的风险。从直升机下马时暂停flyhack的秒数。:应该解决这个问题。
密钥绑定
- 飞行员可以用手电筒打开和关闭搜索灯
配置
设置和选项可以在MiniCopterOptions文件下的config目录。建议使用编辑器和验证程序,以避免格式问题和语法错误。默认配置模拟默认Rust值。
{
"Fuel per Second": 0.5,
"Lift Fraction": 0.25,
"Pitch Torque Scale": 400.0,
"Yaw Torque Scale": 400.0,
"Roll Torque Scale": 200.0,
"Storage Containers": 0,
"Large Storage Containers": 0,
"Restore Defaults": true,
"Reload Storage": false,
"Drop Storage Loot On Death": true,
"Large Storage Lockable": true,
"Large Storage Size (Max 48)": 48,
"Seconds to pause flyhack when dismount from heli.": 1,
"Add auto turret to heli": false,
"Auto turret targets players": true,
"Auto turret targets NPCs": true,
"Auto turret targets animals": true,
"Mini Turret Range (Default 30)": 30.0,
"Light: Add Searchlight to heli": true,
"Light: Add Nightitme Tail Light": false
}
开发人员挂钩
OnMiniCopterOptions
object OnMiniCopterOptions(Minicopter mini)- 当插件想要修改minicopter时调用
- 返回false将防止修改minicopter
- 返回null将允许修改minicopter,除非被另一个插件阻止
在微型icopterfuel persecchange
object OnMinicopterFuelPerSecChange(Plugin plugin, Minicopter copter, float[] fuelPerSec)- 当插件想要修改fuelPerSec特定minicopter的属性
- 返回false将防止fuelPerSec属性已被修改
- 返回null将允许fuelPerSec要修改为中的值的属性fuelPerSec[0](如果你愿意,你可以修改),除非被另一个插件阻止
- 正确使用时,多个插件可以堆叠buff/debuff
void OnMinicopterFuelPerSecChange(Plugin plugin, Minicopter copter, float[] fuelPerSec)
{
// Note: Ideally you want to make this adjustment conditional according to which minicopter it is or who is mounted to it.
fuelPerSec[0] /= 2;
}
OnMinicopterLiftFractionChange
object OnMinicopterLiftFractionChange(Plugin plugin, Minicopter copter, float[] liftFraction)- 当插件想要修改liftFraction特定minicopter的属性
- 返回false将防止liftFraction属性已被修改
- 返回null将允许liftFraction要修改为中的值的属性liftFraction[0](如果你愿意,你可以修改),除非被另一个插件阻止
- 正确使用时,多个插件可以堆叠buff/debuff
void OnMinicopterLiftFractionChange(Plugin plugin, Minicopter copter, float[] liftFraction)
{
// Note: Ideally you want to make this adjustment conditional according to which minicopter it is or who is mounted to it.
liftFraction[0] *= 2;
}
学分:
- 直径,原始插件作者
- WhiteThunder,主动维护者